About This Content Star Realms: Gambit incorporates both the Gambit set and the Year One organized play promo cards from the physical card game. The stakes have been raised. Gambits provide an exciting new way to play Star Realms. Each player is dealt two random Gambits to begin the game. When you need them, they help give you a big boost. Will you Rise to Power? Will you make a Smuggling Run? Or will you unleash a Surprise Assault? For most of the Gambits, you can use them once and then they are gone. Timing is everything! More power, more tricks, more strategy. The ships and bases that come with the digital Gambit Expansion are ships that were originally given away at tournaments and events as promotional cards. Highly sought after, these powerful cards add more variety to the trade deck, and can be used together with the Gambit cards, or separate. The expansion contains 18 cards: one base and one ship per faction, nine Gambits, and one unaligned ship. It also contains thirteen new missions spread across two new campaigns. 7aa9394dea Title: Star Realms - Gambit SetGenre: StrategyDeveloper:White Wizard GamesRelease Date: 8 Mar, 2016 Star Realms - Gambit Set Download In Parts Honestly, this DLC is a hit-miss thing for me. I enjoy the promo cards (Battle Screecher, Megahauler, the Ark, etc.) but the gambits themselves feel either underpowered or overpowered. It just feels cheap when your opponent plays a gambit that just accelerates their lead and makes it impossible for you to catch up.There is no "so okay it's average" option, unfortunately.. Probably the worst expansion in the game, and one you can safely avoid. I've found most people online don't use it.Note: probably the best reason to get this set is because it includes 'Mercenary Cruiser' which is great for chaining abilities.Gambits in standard format give players two starting cards at random that have various scrap abilities - ranging from 'destroy base; draw a card' to 'do 8 damage' to 'draw 2 cards'.In my opinion, the fact that it's random and that they're poorly balanced makes it a game killer. Some of the gambits are pathetically weak (gain 1 combat per turn) vs some that are so blatantly overpowered by comparison ('gain 2 trade' or 'draw 2 cards' or 'gain card of value 4 or less for free') that whoever gets the overpowered cards has an absolute advantage, and in some circumstances can make gamebreaking plays allowing them to get 7 or even 8-cost cards on TURN ONE. Many times I've been able to get a Brain World or Ark almost instantly in the right conditions, and the game ends up decided right from there.There might be ways in the physical version to mitigate this problem - I've heard draft picking as a possibility - but there's no way to work around it here.
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